FANDOM


No one knows how this tower was built, and for what purpose. However, Kamile Priests have confirmed dark energy being involved in the stone this tower is made out of.

Many dark beings are now living inside, serving something...

Voices can be heard from inside, asking for help...

The voices say "Kill her...", "Grant us freedom...".

Entry Text:

The Accursed Tower is as old as Aalfatirnguis - the Divine Creator - himself. It is said that the first expedition of researchers from the Wrathborne Avians all died here under horrible and mysterious circumstances, giving the "tower" its current name. It is rumoured that this is the former home of a great dragon, Clashspine the Prickly Resolve, who had the power of his brother, Warthorne the Ancient Shadow, of hallucination. He also had his own power of making his enemies unsettled after being defeated, repelled in battle. This rumor may explain the tower's mysterious nature.

However, the research teams of today, such as the Triatio Adventuring Team, are convinced that there is something more; and they are willing to help fellow adventurers to find it. Even if their past researchers have been desecrated due to attempting to explore this sinister place, the TAT is no less determined to keep their successful adventuring and exploring team alive for the next years, like the Icewatch has.

Recommended level: 11-15

Dialogue Edit

TBA

Tamables Edit

Name Description (Tamable Bestiary Entry) Stats Location
<Tortured Darkfury> Shadow Shredder (Level 13) Tier: Heroic

Sub-tier: I or II

Species: Drake

I am currently cursed, so this may not be completely accurate.. The Accursed Tower, once a place for the Cult of Ruinism, an ally of the "Old Devourer"'s cult, Devorar, is now a place for the "New Devourer", (REDACTED), the Queen of the Eclipse. Specifically, her cult: the Cult of the Dark Sun. Shadow Shredders are furious drakes from the Accursed Tower's old darkness. When the Old Devourer's cult used to rule, these drakes hunted in packs. Today, very few of them have escaped alive from the tower, and I fear one is being tortured in the "tower".
Releasing the only Shadow Shredder which couldn't escape, and got captured by Dark Sun Cultists, is a heroic task, even if the drake is a creature from the darkness. Defeating the sadistic monster behind its torture would be a great start. Acquiring the essence of the one torturing the Shadow Shredder would make it remember about what happened to its siblings. This could distract it, and then, you could hop on, tame it, and get it out of its nightmare.

HP: 50 (Stat Growth: 45%)


STR: 7 (Stat Growth: 75%)


DEF: 2 (Stat Growth: 20%)


MAG: 1 (Stat Growth: 5%)


M-DEF: 1 (Stat Growth: 40%)


SPD: 9 (Stat Growth: 85%)


SKL: 2 (Stat Growth: 70%)


LCK: 0 (Stat Growth: 25%)

Gargdark's Cage

Enemies Edit

Name Description Stats Drops Location
Umbra Rex (Level 9-10) A surprisingly human-sized black dinosaur

with sharp claws.

Some who live in the wild say they are

the "kings of the small".

Attacks: Scratch (Deals low physical dark damage. Scratch has a 45% chance to make the enemy Bleed for 1 turn. 1 turn CD), Bite (Deals low physical dark damage. Bite has a 45% chance to make the enemy flinch. 1 turn CD)

HP: 10 (Stat Growth: 20%)


STR: 4 (Stat Growth: 55%)


DEF: 2 (Stat Growth: 25%)


MAG: 1 (Stat Growth: 20%)


M-DEF: 1 (Stat Growth: 20%)


SPD: 6 (Stat Growth: 50%)


SKL: 2 (Stat Growth: 70%)


LCK: 0 (Stat Growth: 25%)

Black Scale x1-2 Pre

Optional Boss

Alpha U-Rex (Level 10-11) A slightly bigger Umbra Rex.

Attacks: Scratch, Bite (Deals low physical dark damage. Bite has a 50% chance to make the enemy flinch.), Ghost Cloud (Spits a black and purple mist which forms a ghost, followed by itself deforming and hitting an enemy. Deals low magic dark dmg.)

HP: 13 (Stat Growth: 40%)


STR: 5 (Stat Growth: 65%)


DEF: 3 (Stat Growth: 45%)


MAG: 1 (Stat Growth: 25%)


M-DEF: 1 (Stat Growth: 25%)


SPD: 3 (Stat Growth: 45%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Black Scale x1-3 ^
Terrordactyl (Level 9-11) A flying, carnivore dinosaur. It is feared by

many due to its power to use lightning, and the size they achieve once reaching adulthood.

In beginning adventurer language, Terrordactyl means "run away."

Attacks: Bite (Deals low physical dark damage. Bite has a 40% chance to make the enemy flinch.), Spark Beam (Spits a beam of lightning at an enemy, dealing low electric magic dmg.)

HP: 11 (Stat Growth: 25%)


STR: 2 (Stat Growth: 30%)


DEF: 3 (Stat Growth: 45%)


MAG: 5 (Stat Growth: 60%)


M-DEF: 2 (Stat Growth: 30%)


SPD: 5 (Stat Growth: 60%)


SKL: 2 (Stat Growth: 55%)


LCK: 0 (Stat Growth: 25%)

Black Scale x1 ^
Emberblack Troll (Level 10-11) A green, unique troll which occasionally

carries a sword with a burning blade.

Attacks: Blackfire Slash (Slashes an enemy with its blackfire sword, dealing low physical dark & fire dmg. 40% chance to inflict Black Burn, which deals 1-4 dark/fire dmg per turn for 2 turns. Also decreases DEF by 1.), Poisonous Breath (Spits a green mist at two enemies, dealing low magic grass dmg. 25% chance to inflict Poison for 1 turn.)

HP: 13 (Stat Growth: 45%)


STR: 5 (Stat Growth: 55%)


DEF: 3 (Stat Growth: 40%)


MAG: 1 (Stat Growth: 25%)


M-DEF: 1 (Stat Growth: 25%)


SPD: 2 (Stat Growth: 30%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Blackfire Sword (Rare) Alongside Optional Boss
Chain Ghost (Level 12-13) A spirit which is able to manipulate chains.

Some say these ghosts are enslaved to be used for guarding important places.

Attacks: Scratch on Wounds I (Scratches the enemy with chains, attempting to hit the previously hit spot - 15% chance. Deals low physical dark dmg if not hitting the previously hit spot. Otherwise, deals mid-medium physical dark dmg.), Seance I (Creates a blue chain ghost to attempt to possess the enemy. 20% Chance to possess the enemy. 1 turn CD), Ghostly Iron (Manipulates its own chains towards the ground. Afterwards, black chains strikes the enemy in the face. Deals low physical dark dmg & has a 35% chance to inflict blind for 1 turn.)

HP: 16 (Stat Growth: 60%)


STR: 2 (Stat Growth: 35%)


DEF: 1 (Stat Growth: 20%)


MAG: 3 (Stat Growth: 45%)


M-DEF: 3 (Stat Growth: 40%)


SPD: 6 (Stat Growth: 55%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Darkchain Hook (Very Rare), Cursed Chainpiece x1-2 (55%) Post

Optional

Boss

Black Draggy (Level 12-14) A black colored young dragon with the

ability to fly for seconds and spit black

flames.

Attacks: Black Fireball (Spits a black fireball at an enemy. Deals low magic dark/fire dmg. 60% chance to inflict Black Burn.),

Bite (Deals low physical dark dmg. 35% chance to make the enemy flinch)

HP: 14 (Stat Growth: 50%)


STR: 2 (Stat Growth: 45%)


DEF: 1 (Stat Growth: 32%)


MAG: 4 (Stat Growth: 45%)


M-DEF: 2 (Stat Growth: 35%)


SPD: 4 (Stat Growth: 45%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Purple Talon,

Purple Chinspike (Rare), Black Scale x1-3

Post Boss 1
Eclipse Guard (Level 12-14) A purple and yellow colored "draconian".

Some say they came from Eclipses, due to their colors; yellow and purple.

 Attacks: Dark Scratch (Scratches an enemy with its claws. Deals low physical dark dmg. Chance to inflict Bleeding for 1 turn.), Crescenlight Stab (Charges at an enemy and attempts to stab them in the chest with its torso. Deals medium physical dark/light dmg. 55% chance to inflict Bleeding for 2 turns. 1 turn CD) 

HP: 11 (Stat Growth: 35%)


STR: 3 (Stat Growth: 40%)


DEF: 3 (Stat Growth: 35%)


MAG: 1 (Stat Growth: 20%)


M-DEF: 2 (Stat Growth: 35%)


SPD: 7 (Stat Growth: 55%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Eclipse Scale, Eclipse Shell (Uncommon), Eclipse Pickshard (Very Rare) Post Boss 1
Eclipse Zealot (E) (Level 15) An older Eclipse Drake, which now has a big spear-like arm to fight with.

Attacks: Light Punch (Punches an enemy with its short arm. Deals low physical light dmg. Chance to inflict Bleeding for 1 turn.), Moonlight Stab (Charges at an enemy and attempts to stab them with its large lance arm. Deals heavy physical light dmg. 55% chance to inflict Bleeding for 2 turns. 2 turn CD),

Crescenlight Charge (Charges at an enemy and attempts to stab them in the chest with its torso. Deals medium physical dark/light dmg. 55% chance to inflict Bleeding for 2 turns. 1 turn CD)

HP: 12 (Stat Growth: 50%)


STR: 6 (Stat Growth: 70%)


DEF: 3 (Stat Growth: 45%)


MAG: 1 (Stat Growth: 15%)


M-DEF: 2 (Stat Growth: 30%)


SPD: 6 (Stat Growth: 50%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Eclipse Scale x3, Eclipse Shell x1-2, Eclipse Carapace x2(Uncommon), Eclipse Lance (Rare) Post Boss 1

Bosses Edit

Importance Name Description & Moves/Skills Stats Drops Location
Optional Gargdark, the Sadistic Gargoyle (Level 13) An unique, black gargoyle with purple spikes and claws.

This gargoyle has a liking for torturing enemies, instead of killing them.

----------------------------------------

Attacks:

Roof Keeper: Gargdark slices an opponent with his long arm, dealing medium dark damage and reducing magic

and melee damage dealt for 2 turns.

Stone Claw: Gargdark slices an opponent with

his short arm, dealing heavy earth damage and stunning the target for 1 turn.

Grotesque Shape: Gargdark manipulates dark energy into his claws, and slices an enemy with both.

Deals low dark damage and gives Gargdark a shield equal to a 5th of his health for 2 turns.

HP: 41 (Stat Growth: 65%)


STR: 8 (Stat Growth: 85%)


DEF: 4 (Stat Growth: 50%)


MAG: 1 (Stat Growth: 10%)


M-DEF: 2 (Stat Growth: 20%)


SPD: 5 (Stat Growth: 40%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Gargdark Claw,

Gargdark Horn,

Gargdark's Wings (Rare),

Essence of the Tortured (Very Rare)

Pre

Boss 1

Kill to Progress Chainritho (Level 14) Leader of the Chain Ghosts, Chainritho has a better control over his chains.

Unlike his underlings, Chainritho was not enslaved, but looking for a place to stay, because he was bored of his monotonous life: Scaring children, wandering around the outside, and making kids cry.

(Story continued in dialogue)

-----------------------------------------------

Attacks: Scratch on Wounds III (Scratches the enemy with chains, attempting to hit the previously hit spot - 30% chance. Deals low physical dark dmg if not hitting the previously hit spot. Otherwise, deals heavy physical dark dmg. 1 turn CD), Seance II (Creates a blue chain ghost to attempt to possess the enemy. 35% Chance to possess the enemy for 1 turn. 1 turn CD), Ghostly Iron III (Manipulates its own chains towards the ground. Afterwards, black chains strike the enemy in the face. Deals low-medium physical dark dmg & has a 45% chance to inflict blind for 1 turn.)

HP: 56 (Stat Growth: 80%)


STR: 6 (Stat Growth: 75%)


DEF: 1 (Stat Growth: 15%)


MAG: 6 (Stat Growth: 75%)


M-DEF: 3 (Stat Growth: 40%)


SPD: 6 (Stat Growth: 75%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Soul of Chains (Rare), Cursed Chainpiece x3-8, Spectral Chained Staff (Very Rare) Pre

Boss 2,

Post

Optional Boss

Kill to Progress Shade of ??? (Level 16) Description TBA, in dialog

---------------------------

Skills: Overworld Entry Magic (Grants access to the Overworld. Maybe you could break it and seal her back to wherever she came from..), Eclipse Queen's Aura (Half of the battlefield has a yellow color, half has a purple color. Each color represents a side of the Eclipse.)

Attacks: Lunar

Spew (Inhales lunar energy for one turn, then spits a giant, purple fireball on the next, dealing heavy aoe magic dark/fire dmg to one enemy, and medium to enemies 2 tiles away. Inflicts Moon Burn to the directly hit enemy for 2 turns. Has a 50% chance to inflict Moon Burn to those 2 tiles away. Moon Burn deals 4-7 Dark/Fire dmg per turn, the target is ignited with purple flames. Also decreases MAG & M-DEF by 3. 3 turn CD.),

Sunfire Wave (Sends a wave of orange and yellow flames forward which deals medium magic fire/light dmg to enemies as it travels, and inflicts Sun Burn on nearby enemies who do not touch it for 2 turns. Sun Burn deals the same dmg as Moon Burn, but now, it decreases STR & DEF by 3. 3 turn CD),

Eclipse Ray (Only usable when 3 or more pillars are up: Manipulates both lunar and solar magic along with the power of the 4 pillars on the first turn, dealing 5 dmg to each pillar. One of the Eclipse Pillars' stones will shoot a ray which ricochets to another until the last one, which is then sent at a random enemy, dealing medium dark and light magic damage, also inflicting blind for 2 turns. 3 turn CD.), Eclipstone Fling: (TBA) moves one of her arms into the portal for one turn, with the next turn pulling out a black stone with purple and yellow spots from it. Then, (TBA) throws it at an enemy. Deals heavy physical earth dmg, and low physical dark & light dmg. Has a 50% chance to either apply Unrelenting Stun (If def is below 6), or Stun (If def is above 6).

HP: 68 (Stat Growth: 80%)


STR: 7 (Stat Growth: 80%)


DEF: 1 (Stat Growth: 15%)


MAG: 8 (Stat Growth: 80%)


M-DEF: 3 (Stat Growth: 40%)


SPD: 6 (Stat Growth: 75%)


SKL: 2 (Stat Growth: 75%)


LCK: 0 (Stat Growth: 25%)

Lunar Essence x9, Solar Essence x9, Darksun Shard x3 Devourer's Hall/ Antique Dragon Souljail
Boss Minion Eclipse Shadrake (Level 15) A quadruped, transparent, purple and yellow drake summoned by the Shade of (REDACTED, TBA) from the Eclipse World.

Attacks: Lunar Gas (Spits a purple mist. Deals low magic dark dmg per turn for 3 turns on 3x3 space. 2 turn CD.), Solar Laceration (Slashes an enemy with its solarified claws, dealing medium physical fire dmg. Has a 60% chance to inflict Sun Burn for 2 turns, and has an 80% chance to inflict Bleed for 2 turns. 2 turn CD)

HP: 12 (Stat Growth: 80%)


STR: 4 (Stat Growth: 75%)


DEF: 5 (Stat Growth: 15%)


MAG: 5 (Stat Growth: 75%)


M-DEF: 4 (Stat Growth: 40%)


SPD: 7 (Stat Growth: 80%)


SKL: 4 (Stat Growth: 75%)


LCK: 4 (Stat Growth: 25%)

Lunar Essence (50%), Solar Essence (50%, Darksun Shard (5%) Summoned by the Shade of (REDACTED, TBA)
Kill to Defeat Boss Darksun Obelisk (Level 18) Skills: Obelisk's Sealbreaking Magic (Grants Overworld access to [TBA]. Can be destroyed to keep her in the Eclipse World.)

Moves: N/A

HP: 22 (Stat Growth: 100%)


STR: 0 (Stat Growth: 75%)


DEF: 5 (Stat Growth: 50%)


MAG: 0 (Stat Growth: 0%)


M-DEF: 5 (Stat Growth: 50%)


SPD: 0 (Stat Growth: 0%)


SKL: 0 (Stat Growth: 0%)


LCK: 0 (Stat Growth: 0%)

Darksun Shard x1 Alongside Shade of (TBA)

Map Edit

TBA