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A title bestowed upon master mages who has the knowledge of all the existing elements as well as being able to cast spells of all elements. They are still curious about many things surrounding the elements and choose to do more research about them.

Archmages are not specialized in any element however.

Usable Weapons: All Elements + Venom

Armor Types: Light

Movement: 6

Base Stats Edit

HP: 22 (Stat Growth: 50%)

STR: 2 (Stat Growth: 10%)

DEF: 4 (Stat Growth: 35%)

MAG: 10 (Stat Growth: 80%)

M-DEF: 9 (Stat Growth: 75%)

SPD: 7 (Stat Growth: 50%)

SKL: 8 (Stat Growth: 55%)

LCK: 0 (Stat Growth: 35%)

CON: 7

Fire: C

Ice: C

Electric: C

Wind: C

Nature: C

Earth: C

Water: C

Light: D

Dark: D

Venom: D

Stat Spread: 40

Max Stats Edit

HP: 70

STR: 20

DEF: 35

MAG: 50

M-DEF: 50

SPD: 45

SKL: 46

LCK: 45

CON: 20

Fire: A

Ice: A

Electric: A

Wind: A

Nature: A

Earth: A

Water: A

Light: A

Dark: A

Venom: A

Stat Spread: 291

Class Skills Edit

[Learning]

LVL 5 - Rally Magic (Rank 1) (Increases MAG of all allies within a 3 tile radius by 4 for one turn)

LVL 10 - Tomefaire (Rank 1) (MAG + 3 when using a tome)

[Upgrading]

LVL 1 - Magic + 6 (Increases MAG by 6)

LVL 3 - Arcane Knowledge (Rank 3) (Hit % + 20 and Crit % + 10 when equipped with tomes)

LVL 7 - Rally Magic (Rank 2) (Increases MAG of all allies within a 3 tile radius by 6 for one turn)

LVL 12 - Tomefaire (Rank 2) (MAG + 6 when using a tome)

LVL 15 - Rally Magic (Rank 3) (Increases MAG of all allies within a 3 tile radius by 8 for one turn)

LVL 20 - Tomefaire (Rank 3) (MAG + 9 when using a tome)