The Cabalist is an offensive cleric who draws on powers that others fear. Using ritual and sigil to call forth Death itself, they devastate the battlefield with powerful attacks that catch all of their enemies in a sinking grip.
Weapons: Wands, Scythes?, Maces?
Explosive Energies: Increases your damage with AoE abilities by 2%. Reduces your threat generation by 4%. (+2%, +4% per level. 4 more levels, up to 10% and 20%. Mid of Early Game)
Shackles of Fate: Your Bound Fate has a 50% chance to spread your Tyranny of Death from the target to each enemy it hits. (Same level as Shadow Breach. Upgrades 10 or so levels later?))
Death's Grasp (Early Game): Increases the effect of MAG on your Shadow's Touch and Bound Fate by 2% per upgrade. Removes the cast time of Shadow's Touch on the last upgrade. (Upgrades every 1-3 levels.)
Eccentric (Just before Sigil of Secrecy): Increases your Critical Hit chance with Shadow's Touch, Bound Fate and Tyranny of Death by 2%. Gives your Curses a 10% chance to apply ALL known Curses upon cast per upgrade. (+2%, +10% per upgrade, up to 5 upgrades. This was +20% chance per upgrade up to 100% in RIFT. Upgrades each 2-4 levels.)
Obliteration Modes: Choose one each 5 turns. Edit
Unbounded Obliteration: Increases damage done with AoE abilities by 3%. Negates 3% of damage received from all elements. (Early Game)
Rampant Obliteration: No longer increases damage dealt. Instead, foes damaged by your AoE abilities deal 5% less damage for 3 turns.
Condensed Obliteration (End of Mid Game): Increases damage done with AoE abilities by 3%. Negates 3% of damage received from all elements. Increases the damage of Obliteration abilities by 3%, and causes them to affect up to 5 targets.
Concentrated Obliteration: Now, you automatically cast Bound Fate on the nearest foe in a 5x5 every turn while this Obliteration is active.
Focused Obliteration: Increases damage done by 3%. Negates 3% of damage received from all elements. Increases the damage of Obliteration abilities by 50% and causes them to deal single target damage.
Unbounded/Rampant Obliteration Moves: Edit
Bound Fate (Start): Manipulates dark magic to create chains that lock enemies in place, followed by pressing them with both magic and the chains themselves. Deals low magic dark dmg to up to 8 enemies in a 5x5. Range: 3. 7x7.
Tyranny of Death (Early Game): Summons Souls of the Dead to charge at up to 8 enemies, dealing medium magic dark dmg 2 turns after disappearing. Triggers early if a target dies or if the enemies affected are hit by Disintegration. Range: 3. 5x5.
Curse of Solitude: Applies Curse of Solitude for 3 turns. Deals damage equal to half of Bound Fate's each turn. Can only affect 1 enemy. (Mid of Early Game) Range: 3.
Disintegration: Creates a purple whirlpool. Deals medium magic dark dmg to up to 8 enemies in a 5x5. Triggers Tyranny of Death. 3 turn CD. Range: 3. (Mid Mid Game)
Ravaging Darkness: Makes an area pitch black, with a life-draining aura around it. Deals medium magic dark dmg to up to 8 enemies in that area. Restores 4% health for each target hit. Range: 3. Radius: 5x5. 5 turn CD. More to visuals: Wine colored rays will shoot from the enemies to the one using Ravaging Darkness (this is the Life drain effect.). (End of Mid Game)
Curse of Anarchy: Applies Curse of Anarchy for 3 turns to up to 8 enemies in a 5x5. Deals 50% of Curse of Solitude's damage each two enemies attacking. (Late Late Game)
Condensed/Concentrated Obliteration Moves: Edit
Bound Fate: Deals medium magic dark dmg, split equally among up to 5 enemies. Total damage is increased by 50% for each additional enemy hit.
Tyranny of Death: Deals medium magic dark dmg, split equally among up to 3 enemies after 2 turns. Total damage is increased by 80% for each additional enemy hit. Triggers early if an affected enemy dies/is hit by Disintegration.
Curse of Solitude: Deals 50% more damage than Unbounded/Rampant Curse of Solitude to up to 5 enemies every turn for 3 turns.
Disintegration: Deals heavy magic dark dmg, split equally among up to 5 enemies. Total damage is increased by 60% for each additional enemy hit. Triggers Tyranny of Death. 3 turn CD.
Ravaging Darkness: Deals 10% more damage than Unbounded/Rampant Ravaging Darkness to up to 5 enemies in a 3x3. Restores 6% health for each enemy hit. 5 turn CD.
Curse of Anarchy: Applies Curse of Anarchy to up to 5 enemies. Deals 20% more damage than Disintegration over 3 turns. Total damage is increased by 80% for each additional enemy affected. Can affect a maximum of 5 enemies at a time.
Focused Obliteration Moves: Edit
Bound Fate: Deals medium magic dark dmg.
Tyranny of Death: Deals +25% more damage than Bound Fate after 2 turns. Triggers early if the enemy is damaged by Disintegration.
Curse of Solitude: Applies Curse of Solitude for 3 turns. Deals 20% less damage than Condensed Curse of Anarchy over 3 turns. Can only affect 1 enemy.
Disintegration: Deals heavy magic dark dmg. Triggers Tyranny of Death. 3 turn CD.
Ravaging Darkness: Deals +50% more damage than Unbounded/Rampant Ravaging Darkness. Restores 15% health if the enemy is successfully hit. 5 turn CD.
Curse of Anarchy: Applies Curse of Anarchy to an enemy. Deals +10% more damage than Condensed CoA over 3 turns.
Sigils are used for CC (Crowd Control) - removing buffs, stunning, etc. Emergencies.
Sigil of Spirits: Places a Sigil of Spirits down at the target location. It releases purple skulls around the area, increasing magic dmg taken by 5% on up to 10 enemies for 5 turns. (Just before SoW)
Sigil of Woe: Places a Sigil of Woe down at the target location. It releases a purple smoke, removing a random buff from up to 10 enemies around the area. Range: 3. 3 turn CD. (End of Early Game)
Sigil of Binding: Places a Sigil of Binding down at the target location. It pulsates, showing a cage for 2 seconds, followed by immobilizing up to 10 enemies for 1 turn. 3 turn CD. Range: 3. 5x5. (Before Focused Obliteration)
Sigil of Secrecy: Places a Sigil of Secrecy down at the target location. It releases a wine colored smoke, interrupting and weakening up to 10 enemies for 1 turn. 5 turn CD. (Weaken: Reduce their main stat.) (Just before Sign of Ruin)
Sigil of Ruin: Places a Sigil of Ruin down at the target location. It shows corpses of some of their friends, families, or whatever they may have loved, platonically or not. They either receive Bad Dreams or are Stunned for 1 turn. 5 turn CD. (Just after Sign of Secrecy)
Sigil of Catastrophe: Places a Sigil of Catastrophe, which then makes all other Sigils appear in a + sign around it (SoC being in the middle.) All effects will be applied to up to 10 enemies in the target area. 10 turn CD.
Other Moves (Which do not fall in the above categories) Edit
Shadow's Touch: Manipulates dark energy for 1 turn, sending a black and purple hand on the next towards an enemy. Range: 5.
Curse of Discord: Deals half of Focused Curse of Solitude's damage over 3 turns. (Early Game)
Dark Water: Deals medium magic dark/water dmg. Applies a stack of Darkness, dealing the same damage as Dark Water did before over the duration of 3 turns. Max 3 stacks: +20% damage per stack. Range: 4. (Mid Early Game)
Dark Passage: Makes a crypt appear in two locations wherever you're looking. Then, you walk through it, moving 3 tiles in that direction. The crypt will remove all crowd control effects. 4 turn CD.
Shadow Breach: Grants Secrecy while stationary. Restores 5% health each turn for 4 turns. Lasts for 5 turns. Resets the cooldown of Dark Passage. (Start of Mid Game) 6 turn CD.
Howling Death: Grants immunity to the next Stat Reduction/Interrupt.
Reversal of Fortune: Causes the next hostile spell cast on an ally, within 2 turns, to be reflected back at the caster. 6 turn CD.
Mass Reversal: Applies Reversal of Fortune to all allies in a 5x5 around you for 1 turn. 5 turn CD.
Well of Souls: Manipulates dark magic and releases souls at the enemy location. Places a Well which releases Souls out of it at the target location. Deals double the damage of Condensed Tyranny of Death over 3 turns to up to 8 enemies in a 7x7. Those 8 enemies take an additional 10% damage from the Cabalist's Curses, Disintegration and Bound Fate for 3 turns. Only one Well of Souls may be active at a time.
Sign of Asias: Increases the damage of Shadow's Touch by 25%, and causes it to apply a stack of Darkness. Causes Curses to deal additional damage based on MAG when they expire or 3 times this damage if one of the Curses are cleansed. Lasts for 5 turns.
[ULTIMATE MOVE] Unleash Oblivion: Manipulates dark damage to create an expanding circle on the ground - 3x3 to 5x5 to 7x7. Deals a 4th of the dark damage Curse of Anarchy deals for 5 turns. 2 turns in, the ring stops. On the next turn, the ring contracts, dealing the same damage again. Triggers Tyranny of Death. (End Game if not an ultimate)
[ULTIMATE MOVE] Unchain Limbo: Affected targets are immobilized for 3 turns. (2 turns on named enemies and those with Personal Classes.)
choose that or the one below for an ultimate.
[ULTIMATE MOVE] Dominion: Resets the cooldown on all Sigils. Causes the next 3 Sigils to have no cooldown, excluding Sigils of Catastrophe, Ruin or Binding. Lasts 5 turns. 10 turn CD.
[ULTIMATE MOVE] Territory: 6 Sigils now.