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TBA

Usable Weapons: Daggers/Knives, Whips [wuuut!]

(Hunter did some good work on these skills :thumbsup:)

Promotes to Edit

Voodoo Master

Base Stats Edit

HP: 15 (Stat Growth: 45%)

STR: 3 (Stat Growth: 30%)

DEF: 2 (Stat Growth: 25%)

MAG: 5 (Stat Growth: 65%)

M-DEF: 4 (Stat Growth: 45%)

SPD: 5 (Stat Growth: 50%)

SKL: 5 (Stat Growth: 55%)

LCK: 0 (Stat Growth: 30%)

CON: 6

Stat Spread: 24

Max Stats Edit

HP: 41

STR: 20

DEF: 18

MAG: 24

M-DEF: 21

SPD: 25

SKL: 25

LCK: 30

CON: 20

Stat Spread: 163

Innate Skill Edit

Dollmancy (User has access to the skill menu: "Dollmancy")

Class Skills Edit

[Learning Skills]

LVL 1 - Control Ally (Rank 1) (User controls one of their allies, basically giving them an extra turn. The user also aids their ally they are controlling in battle.) (SKL% + 15 chance to aid in blocking damage or dealing more damage for an ally)

LVL 5 - Strings (Rank 1) (After moving, the user has a 20% chance to control any enemy and attack itself or other enemies--provided they are in its range.)

LVL 10 - Disability (Rank 1) (After moving, the user has a 30% chance to slow any enemy down [MOV - 1, SPD - 2].)

[Upgrading Skills]

LVL 7 - Control Ally (Rank 2) (User controls one of their allies, basically giving them an extra turn. The user also aids their ally they are controlling in battle.) (SKL% + 20 chance to aid in blocking damage or dealing more damage for an ally)

LVL 12 - Strings (Rank 2) (After moving, the user has a 30% chance to control any enemy and attack itself or other enemies--provided they are in its range.)

LVL 16 - Disability (Rank 2) (After moving, the user has a 35% chance to slow any enemy down [MOV - 1, SPD - 4])

Dollmancy Edit

LVL 5 - Quadwhip (User will whip up to three enemies with a 5-string whip. They deal 6-8 DMG + STR or MAG [undecided] down the line.) (Example: E1 will take 8 DMG, E2 takes 7, E3 takes 6, etc.) (RNG: In a straight line any direction) (CD: 2 turns)

LVL 12 - Playtime (User will whip, slap, and kick the target 2 times each (8 DMG + STR two times) and then binds the target to not move for 2 turns) (RNG: 1?) (CD: 3 turns)

LVL 15 - Doll Militia (Requires a dice roll. Up to 6 dolls can be spawned to do x1-x6 damage next attack but the dolls go away after. The target's DEF/M-DEF is boosted by half of the dice's roll.) (CD: 5 turns)