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The Primeval Jungle is a dense forest with countless trees, hiding spots, and nature located in the Center Part of Drakenia.

This jungle houses many monsters, from amphizalcoatls - flying green serpents - and a burrowing lizard who prefers camouflage over brute force.

At the center, you will find the Endureum Hive, home to many monsters who harness the power of Endureum - one of the most durable, tough, hard - materials in the Archaiverse.

Jungle Monsters Edit

Monsters roaming outside Edit

Name Description Stats Drops
Iron-devouring Plant Monster A plant monster with the power of plants

able to eat metal.

HP: 10 (Stat Growth: 40%)


STR: 3 (Stat Growth: 39%)


DEF: 1 (Stat Growth: 15%)


MAG: 4 (Stat Growth: 43%)


M-DEF: 5 (Stat Growth: 52%)


SPD: 6 (Stat Growth: 66%)


SKL: 3 (Stat Growth: 25%)


LCK: 2 (Stat Growth: 28%)

Verdant Tooth, Broken Iron Sword
Young Kulkan A lindwyrm with wings, praised by lizards without wings.

Offspring of the Great Kukulkan.

HP: 17 (Stat Growth: 48%)


STR: 3 (Stat Growth: 39%)


DEF: 1 (Stat Growth: 14%)


MAG: 4 (Stat Growth: 43%)


M-DEF: 5 (Stat Growth: 54%)


SPD: 5 (Stat Growth: 72%)


SKL: 3 (Stat Growth: 25%)


LCK: 2 (Stat Growth: 28%)

Golden Waist Armor (5% chance to drop), Golden Bracelet (5% chance to drop), Kulkan Scale x1-3, Red Kulkan Feather x1-3 (45% chance to drop), Kulkan's Head (10% chance to drop)
<Dredrum's Challenge> Lord Kukulkan, the Winged Lindwyrm An adult Kulkan, said to be challenged by the Burrowdrake.

Harnesses a staff and control of nature and curative magics.

HP: 46 (Stat Growth: 58%)


STR: 3 (Stat Growth: 49%)


DEF: 2 (Stat Growth: 34%)


MAG: 5 (Stat Growth: 53%)


M-DEF: 6 (Stat Growth: 67%)


SPD: 7 (Stat Growth: 64%)


SKL: 5 (Stat Growth: 45%)


LCK: 4 (Stat Growth: 38%)

Kukulkan's Golden Bracelet (25% chance to drop), Kukulkan's Golden Waistplate (25% chance to drop), Kulkan Scale x2-7, Feathercrown of Kukulkan (25% chance to drop), Kukulkan's Staff (25% chance to drop), Kukulkan's Head (8% chance to drop), Kukulkan's Wing x1-2 (22% chance to drop)
Amphizalcoatl A flying green serpent (amphiptere) able to summon totems and spit blasts of wind.

People are astonished from its roar, and beautiful colored feathers at the tips of its wings.

HP: 35 (Stat Growth: 52%)


STR: 2 (Stat Growth: 39%)


DEF: 1 (Stat Growth: 14%)


MAG: 7 (Stat Growth: 63%)


M-DEF: 6 (Stat Growth: 67%)


SPD: 7 (Stat Growth: 76%)


SKL: 4 (Stat Growth: 35%)


LCK: 3 (Stat Growth: 29%)

Amphizalcoatl Feather x2-5, Amphizalcoatl Tailfeather x1-4 (10% chance to drop), Amphizalcoatl Scale x1-6, Amphizalcoatl Frontfang x1-2
Gilded Amphizalcoatl A rare Amphizalcoatl with golden feathers and kyashock-like colored eyes.

Said to be tortured in ruins, which is the reason of it being rare.

HP: 57 (Stat Growth: 56%)


STR: 2 (Stat Growth: 41%)


DEF: 1 (Stat Growth: 28%)


MAG: 8 (Stat Growth: 67%)


M-DEF: 7 (Stat Growth: 69%)


SPD: 8 (Stat Growth: 79%)


SKL: 6 (Stat Growth: 47%)


LCK: 4 (Stat Growth: 37%)

why would you kill this thing? either way, heres what it drops should you encounter an enemy with one of these things on their side

Golden Feather x2-5, Blessed Tailfeather x1-4 (10% chance to drop), Golden Scale x1-6, Golden Frontfang x1-2

<Green Burrowdrake> Dredrum, the Chameleon A green, strong, burrowing drake that prefers camouflage over attacking enemies head-on. HP: 73 (Stat Growth: 66%)


STR: 6 (Stat Growth: 52%)


DEF: 5 (Stat Growth: 56%)


MAG: 2 (Stat Growth: 34%)


M-DEF: 2 (Stat Growth: 23%)


SPD: 2 (Stat Growth: 36%)


SKL: 4 (Stat Growth: 37%)


LCK: 5 (Stat Growth: 41%)

Monsters inside/protecting the ruins Edit

The Ruins

Stone towers, tombs, and more.

These ruins, obviously, are covered with moss and creepy critters - spiders, rats.

Some of these ruins contain Molems protecting the treasure.

Some have heard of a lost system of caverns protected by a greater molem, the Magical Moss Golem.

People say there is a golden amphizalcoatl inside who will be the victorious' mount for who knows how long.

Name Description Stats Drops
Minor Molem A brown golem covered in moss, not capable of

manipulating moss-covered rocks.

HP: 14 (Stat Growth: 53%)


STR: 3 (Stat Growth: 41%)


DEF: 4 (Stat Growth: 48%)


MAG: 2 (Stat Growth: 23%)


M-DEF: 5 (Stat Growth: 52%)


SPD: 6 (Stat Growth: 29%)


SKL: 3 (Stat Growth: 25%)


LCK: 2 (Stat Growth: 28%)

Molem Stone x1-2, Molem Fist (20% chance to drop), Arcanmoss Stone x1-2 (35% chance to drop)
Greater Molem A greater brown golem covered in moss, now capable of manipulating moss-covered rocks. HP: 26 (Stat Growth: 66%)


STR: 2 (Stat Growth: 21%)


DEF: 4 (Stat Growth: 45%)


MAG: 5 (Stat Growth: 69%)


M-DEF: 5 (Stat Growth: 49%)


SPD: 3 (Stat Growth: 24%)


SKL: 3 (Stat Growth: 26%)


LCK: 2 (Stat Growth: 28%)

Molem Stone x1-4, Molem Fist (30% chance to drop), Arcanmoss Stone x1-2 (40% chance to drop)
Spawn of Psilotus A mushroom monster said to possess adventurers and other creatures who come in the ruin caves. HP: 11 (Stat Growth: 13%)


STR: 1 (Stat Growth: 9%)


DEF: 1 (Stat Growth: 11%)


MAG: 6 (Stat Growth: 82%)


M-DEF: 4 (Stat Growth: 51%)


SPD: 5 (Stat Growth: 46%)


SKL: 5 (Stat Growth: 35%)


LCK: 6 (Stat Growth: 56%)

Psyshroom Cap (10% chance to drop), Psycho Shroom x1-3 (40% chance to drop)
<Psychic Mushroom> Psilotus, the Possessing Mushroom A greater mushroom monster which is capable of making monsters weak and possessed.

One of the two guardians of the tortured Gilded Amphizalcoatl.

HP: 29 (Stat Growth: 26%)


STR: 2 (Stat Growth: 18%)


DEF: 2 (Stat Growth: 22%)


MAG: 7 (Stat Growth: 86%)


M-DEF: 4 (Stat Growth: 59%)


SPD: 5 (Stat Growth: 46%)


SKL: 5 (Stat Growth: 38%)


LCK: 6 (Stat Growth: 59%)

Greater Psyshroom Cap (5% chance to drop), Psycho Shroom x2-4 (40% chance to drop)