Purifiers are healing specialists who draw on the power of fire to focus bulwarks of pure flame on those they call allies. Careful planners, Purifiers are experts at preventing damage from ever happening in the first place.
Base Stats Edit
Max Stats Edit
Innate Skill Edit
Purifier's Magic (User has access to the skill menu: Purifier's Magic)
Class Skills Edit
Purifier's Magic Edit
Prudence: Increases your healing done and absorption granted to allies above 90% health by 3%. (Upgrades as you level up. Early game. Max 9%)
Signs: One of these signs must be chosen. All signs have a 5 turn cooldown after one is chosen, so choose wisely. Edit
Sign of Wrath: Causes the Purifier's single target healing and absorption spells to apply Sign of Wrath for 1 turn. When the affected target receives damage, the attacker receives 25% of that attack turned into Fire DMG. (Early level.)
Sign of Daring: Causes the Purifier's single target healing and absorption spells to apply Sign of Daring for 1 turn. Increases DEF and all Elemental Resistances by 4%. (Mid game)
Sign of Faith: Causes the Purifier's single target healing and absorption spells to apply Sign of Faith for 1 turn. Reduces ALL DMG taken by 6%. (End game)
Sign of Anticipation: Causes the Purifier's single target healing and absorption spells to apply Sign of Anticipation for 1 turn. Increases Avoid and Block by 3%. (Late game)
Symbols: Symbols are the Purifier's basic absorption spells. Edit
Symbol of the Torch: Absorbs 85% of incoming damage, up to (x) damage. (Start)
Symbol of the Sun: Absorbs 85% of incoming damage, up to (x) damage. (Mid to late game)
Flame Lance: Channels for 1 turn, then sends a spear of fire at the target. Deals medium magic fire dmg. (Start)
Healing Flare: Restores a low amount of HP. (MAG) (Early game.)
Cauterize: Removes one Curse, Disease, or common DoT from the ally. Range: 4. (Early game)
Mythical Cauterize: Removes ALL Curses, Diseases, and/or DoTs from the ally. Range: 4. 3 turn CD.
Cauterizing Wave: Cauterize but now it affects the 5 closest enemies to the Purifier. 2 turn CD.
Rite of the Forge: Applies Rite of the Forge every turn, absorbing up to 20% of the ally's health in incoming damage. Lasts for 3 turns. 6 turn CD.
Ward of Scorching: Charges for one turn. Restores a medium amount of health. Absorbs incoming damage, up to 15% of the ally's maximum health. Lasts 1 turn. 1 turn CD.
Fiery Will: Increases your damage and healing done with Fire spells by 25% and absorption granted with Fire spells by 50% for 2 turns. 4 turn CD.
Flame of Life (End game): Your target takes 50% reduced incoming damage for 1 turn. The remaining 50% damage they would have taken is divided evenly among alive raid members. 5 turn CD.
Phoenix's Flame of Life (Upgrade, hard to get): Flame of life but now it lasts for 2 turns. 5 turn CD.
[ULTIMATE MOVE] Flash of the Phoenix/Phoenix Down: A phoenix comes out of an ally's corpse, releasing a strong, orange light. The ally is resurrected and returned with 50% health. Usable in combat. 10 turn CD.
Mythical Phoenix's Flash: A blue phoenix comes out of an ally's corpse, releasing a strong, blue light. The ally is resurrected and returned with 60% health. Usable in combat. If cast on a living ally, they cannot die for 1 turn. When this effect ends, they are healed for 30% of their health. 9 turn CD.