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Reavers are offensive specialists who combine the art of combat with the entropic energies of death. Reavers have access to dark magic so they can cast spells ranging from offensive spells to those that inflict status effects such as madness, leaving enemies incapable of mounting an assault against the Reaver and their allies.

Weapons: Axes, Dark Magic

Movement: 8

Base Stats Edit

TBA

Max Stats Edit

TBA

Innate Skill Edit

Reaver's Contagious Techniques (Allows the Reaver to access the skill menu: "Reaver's Contagions" only if they were a necromancer.)

Reaver's Desecration Techniques (The user can now access the skill menu: "Reaver's Desecration Techniques" only if they were a hatcheteer.)

Skills Edit

TBA. I haven't thought about that yet. Cer: explain to me whats the fucking difference between techniques down there and skills in here

Reavers are promotions of both Hatcheteers [physical] and Necromancers [magical] so I don't know how to work out the skills [passive ones, mind you] for them.

Reaver's Contagions - Necromancer Only Edit

[Passive] Binding of Affliction: Increases damage of magical attacks by 5%. (Early Game)

[Passive] Pestilence: Increases the damage of Reaver DoTs by 25%. (Late Game)

[Passive] Decaying Defenses: Increases the damage of Dire Corruption by 10%. Enemies affected by Flesh Rot have their M-DEF and Dark Resistance reduced by 5%. (Late Game)

[Passive] Sinister Intent: Increases the initial damage of Soul Sickness, Necrotic Wounds, and Flesh Rot by 30%. (Late Game)

[Passive] Vile Affinity: Reduces the cooldown of Dire Corruption by 1 turn. (Late Game)

(Toggled) Plague Bringer: Causes the Reaver's DoT attacks to affect two additional enemies close to the target, dealing less damage than to the target.

Soul Sickness: Deals low magic dark dmg. Also inflicts a DoT debuff which deals Dark DMG for 4 turns.

2 turn CD.

Range: 3.

Dire Corruption: Corrupts the target for 3 turns. The target and enemies within a 3x3 receive a Dark DoT for 3 turns.

4 turn CD.

Range: 3.

Necrotic Wounds: Deals low physical dark dmg. Also inflicts a DoT debuff which deals dark dmg for 4 turns.

Range: 2.

2 turn CD.

Flesh Rot: Deals medium magic dark dmg. Also inflicts a DoT debuff which deals dark dmg for 4 turns.

Range: 3.

2 turn CD.

Infestation: Fires a green, slimy sphere at an enemy. After 2 turns, the enemy receives medium magic dark dmg. Each Reaver DoT increases this dmg dealt by 25%.

Range: 3. 4 turn CD.

Cloak of Death: Gives 3 Secrecy to the Reaver. Removes immobilizing status effects.

Explosive Infestation: Same thing as Infestation, except it affects the two closest enemies.

(LVL 30 in Archaiverse.) Viral Stream: Channels a black beam at an enemy for 2 turns. Deals medium magic dark dmg per turn. Each Reaver DoT on the target increases this dmg dealt by 25%.

3 turn CD.

[ULTIMATE MOVE] Shadow of Dread: Applies all known Reaver DoTs to one target. Awards 1 Attack Point. Range: 4. 10 turn CD.

Reaver's Desecration Techniques - Hatcheteer Only Edit

[Passive] Pestilence: Increases the damage of Reaver DoTs by 25%. (Late Game)

[Passive] Decaying Defenses: Increases the damage of Dire Corruption by 10%. Enemies affected by Flesh Rot have their DEF and Dark Resistance reduced by 5%. (Late Game)

[Passive] Sinister Intent: Increases the initial damage of Soul Sickness, Necrotic Wounds, and Flesh Rot by 30%. (Late Game)

[Passive] Soul Feast: Soul Sickness, Necrotic Wounds and Flesh Rot heal you for 8% of their damage done over time.

[Passive] Reaping Touch: Dire Blow and Desecrating Blow do 10% more damage to targets below 30% health.

[Passive] Vile Affinity: Reduces the cooldown of Dire Corruption by 1 turn. (Late Game)

[Passive] Dire Step: Increases Movement by 1 after Shadow Warping. (End of Mid-Game)

(Toggled) Plague Bringer: Causes the Reaver's DoT attacks to affect two additional enemies close to the target, dealing less damage than to the target.

(All DoT skills & both Infestations award one attack point.)

Ravaging Strike: Deals low physical dark dmg. Awards 1 Attack Point.

Rancid Cleave: Deals low physical dark dmg to 3 enemies in a 3x1 infront of you. Awards 1 Attack Point.

Dire Blow: Deals low physical dark dmg. Deals 25% more damage the more attack points you have.

Profane Blow: Same effects as Dire Blow, but now, it also applies a debuff which makes the enemy receive damage 2 turns later. (This damage increases the more attack points you have, just like the attack itself). This delayed damage is increased by 25% per Reaver DoT applied on the target.

Desecrating Blow: Deals low physical dark dmg to 3 enemies in a 3x1 infront of you. Deals 20% more damage the more attack points you have.

Soul Sickness: Deals low magic dark dmg. Also inflicts a DoT debuff which deals Dark DMG for 4 turns.

2 turn CD.

Range: 3.

Dire Corruption: Corrupts the target for 3 turns. The target and enemies within a 3x3 receive a Dark DoT for 3 turns.

4 turn CD.

Range: 3.

Necrotic Wounds: Deals low physical dark dmg. Also inflicts a DoT debuff which deals dark dmg for 4 turns.

Range: 2.

2 turn CD.

Flesh Rot: Deals medium magic dark dmg. Also inflicts a DoT debuff which deals dark dmg for 4 turns.

Range: 3.

2 turn CD.

Infestation: Fires a green, slimy sphere at an enemy. After 2 turns, the enemy receives medium magic dark dmg. Each Reaver DoT increases this dmg dealt by 25%.

Range: 3. 4 turn CD.

Shadow Warp: Teleports 3 tiles forward. Removes all immobilizing effects. 3 turn CD.

Explosive Infestation: Same thing as Infestation, except it affects the two closest enemies.

[ULTIMATE MOVE] Shadow of Dread: Applies all known Reaver DoTs to one target. Awards 1 Attack Point. Range: 2. 10 turn CD.