This page covers three of the continents in Antiga.
Wesleron is the main focus of Antiga: Elegy of the Dark with Drakenia taking part in it as well. The Southern Continent is mentioned probably.
An area 51-like area exists somewhere, strangely unaffected by the magical barrier.
This continent is the main focus of the roleplays as of October 19th, and is the largest known continent so far. There's actually way more to it then is shown on this map, Tom's just too lazy to draw it.
So far, there is only one known bandit group that operates in Metriaria. They're called "The Red Wolves".
One of their well-known members, Xylos, was slain by Kentaro & his friends.
Needs work. Estrait does make good food, however.
A former country that used to be located between Metriaria and Estrait. More info to come soon.
Think of a warm place with the heat source being a volcano. The terrain consists of dark brown grass and dark red stone.
You guessed it - its the Wastelands.
The Wastelands is a warm desert located in the north-central part of the Unnamed Continent, a home for fire element monsters, with inhospitable conditions for humans or other humanoids other than Burning Dwarves.
There are few monsters not of the fire element, but those are in a cavern called Lair of Maulhead.
Places of interest: Lair of Maulhead, Volcano Surroundings.
A large area of rolling plains. Many clans from the east migrated to Wesleron and settled there.
There is a Metriarian fortress placed at the borders between Sterdom and Metriaria.
Sterdom and the Wastelands are often avoided by travellers because of how dangerous the area is.
Republic of Stamford Edit
A calm, peaceful land filled with beautiful forests and large cities, including one of the most populous in the Archaiverse, Berrin. As one of the most influential areas in the Archaiverse, it is often brought into wars in distant lands.
Despite having a king, he is not the one with the most power. The ones that are truly in power is a council of people. Although, the king can still have a say in things.
United Brock Empire Edit
As the name says, it is the Brock Empire. The empire is split into 2 main regions, Branders and Brickonia. Branders in the north is home to the Broques, gold-loving merchants with a love for anything shiny, while Brickonia in the south is home to the Brickles, who really like to expand their land as much as possible. I mean, when your empire only has a few natural resources, why wouldn't you expand? This love for war has earned them many enemies, including Metriaria and the Northern Alliance.
Goofballia & Tennisia Edit
Goofballia and Tennisia are 2 neighboring islands often allied together. They are home to the Goofballs and the Tennesseeballs, very similar races. Goofballia is flatter and more populous, while Tennisia is more mountainous.
A small, isolated country in the Southwest Archaiverse that is subject to occasional flooding and tsunamis. The ocean off the coast of Hollard is rumored to be the home of the ancient Water Elementals, creatures harnessing the essence of the sea.
Essentially the opposite of the Wastelands. A cold, desolate tundra with few cities yet plentiful resources. Because of how cold the north is, the south is where most of the resources are. It's also one of few places where ice hounds have been spotted.
If you wanna live somewhere that's cold all the time, head to Feyard (or Sibrenia). It snows 9 months of the year and hails the other 3. Because of how cold it is, it's the least populated of the Northern Alliance members and the 3rd least populated kingdom in the Archaiverse. You can also find native snow elves in the north that have managed to tame ice hounds.
You'll rarely find any humans or other non-snow elves there.
In contrast to it's neighbors and fellow Northern Alliance Members, Feyard and Andiscav, Stedden is much warmer. it's mostly sandy even. Despite it's abnormal temperature, it still occasionally snows in the north. Explorers have determined that the reason for Stedden's warmth is due to it being the home to the Fire Shrine.
The kingdom was founded by a powerful mercenary long ago. A monarchy was established, and mercenaries from all over came to Stedden either to find work or to hang out and talk with other mercenaries. Dark mages and dancers hang around there as well.
Every four years, there is a tournament where people fight to be the next king or queen of Stedden. They must have some political knowledge as well since they'll have lots of responsibilities as the king/queen. The current king/queen of Stedden is the final opponent challengers will face if they win every other match.
There is an area in Stedden where Wyrms live freely and breed with each other.
The founder of the Northern Alliance and main member, Andiscav is split in half by the Frozen River. On the north side of the river is sparcely populated tundra and snowfields, where ice hounds often hunt. On the south side is a calmer, warmer area where the capital can be found. The southern side can also be considered the "Wild West" of Wesleron, not all of it is sand and dust.
Two bandit groups operate in Andiscav. "Hell Riders" in the southern side and "The Amethyst Tigers" in the north.
Currently, there is conflict currently going on between "The Amethyst Tigers" and a gang that consists of good-natured thieves called "The Raspberry Gang"
Land of the Waning Moon Edit
Just like Sterdom. Many people who hail from the east moved to Wesleron at one point and settled there.
They live alongside the first nations-like people, usually in peace.
Inhabited by the Dogs, Marleybone is one of the greatest empires in Antiga. They're said to have colonies in almost all corners of the world, however none of them are ever seen. This great power has made the Marleybonians quite a few enemies, such as Kane and Romany.
On the north side of the Isle of Dogs lies Kane, a rather small country that has constantly tried, and failed, to gain colonies in other lands. Despite their lack of influence, they are still considered a somewhat major power in Wesleron.
The Inbetween Islands Edit
w.i.p (Time to get to work on this soon!)
Some other continent Edit
lol blatant ripoff of hungary
Another archipecontinent (Archipelago, Continent)/region in the Archaiverse, it is """'s homeland, and as the name suggests, it has many dragons living in its locations.
Upperjaw Drakenia Edit
A mountainous area (a canyon) with high drops with no visible way to get back up. This area is ruled by a tough dragon with scales which are hard as rocks. The dragon stomps and walks around, making landslides and vibrations on the ground. Another dragon rules the other half of the canyon: Goran, the Terra Draco. Both territorial, they will not have mercy on those who enter their "thrones".
Other than the two Canyon Kings, there are other creatures, such as Terracranks - golems with magic powers -, Rock Druids - mages with the powers of light and rock -, and Kyashock "Magigolems", which hold a staff and are made out of electric rocks. Some of them have Kyashock Shards scattered around their body. Kyashock Magigolems are followed by Electrexes - rock wyrms with Kyashock on their back. Another monster, only found in the caves on the big drops, is Duchess, the Magirock Sorceress.
Peak of the Mistclaw Edit
This peak, as its name suggests, is home to the "Mist Dragon", Mistclaw. No info has been collected, since many who try to find the creature are killed by getting dropped off the peak, or by the dragon itself. Some, however, believe the mist is a mass of magic energy, and there is no dragon.
Eye of Drakenia Edit
The Eye of Drakenia is not a place for beginners, even though the monsters there are not too threatening.
The reason why is the Dracosight Pillar - an unexplored place, said to be any adventurer's final destination.
Necrotic Badlands/Necronia Edit
Necrotic Badlands/Necronia is a copy of the Wastelands, but slightly mountainous around the center - due to that being the location of the Necron Palace - the place where Drakenia's undead are created. The terrain includes black stone, geysers which, when erupting, spit out green flames, and necrowater - green, burning, toxic water. Necrowater Rivers are the pools for the undead to swim in after a successful day of raiding other nearby lands and killing adventurers.
The Palace of Necron is where all undead which roam the badlands and assault surrounding places are created. It is home to the king of the badlands: Necron, the Pestilent One. Necron owns a neo-wyvern - an extinct species of wyvern, also called Extreme Dragons. These dragons are rare, and only the strongest in magic power or brute force may call them back to life. Necron, however, is an expert in resurrections: he gave up most of his magic power for his current mastery, and then, resurrected the extreme dragon.
Noxmire Swampland Edit
A murky swamp, home to dangerous, toxic monsters such as Noxious Wyverns.
The air is rotten, toxic, poisonous due to a monster living in the depths of the swamp.
Not much is to be said about this area, other than mentioning the monsters roaming around:
Plaguetail Scorpiogons are black scorpion dragons with a dangerous venom-injecting stinger which packs quite the punch. They are also able to spit a poison which slows the enemy down.
Noxious Wyverns are green wyverns which harness the power of poison. They are followed by it, and are able to spit it. They like to hide in the pools of poisonous green water and release their poison when someone gets near, flying to another pool after doing so.
Rotbreath Wyverns are undead wyverns which are said to be plague spreaders. They are also called by another name: Gravelurker, because they live in inhospitable areas, such as the Necrotic Badlands. Their powers include a rotting breath which can melt through armor, and a dive bomb of contagious poison.
Peaks of Calcite Edit
The Peaks of Calcite, also not so frequently called the Top-Horn of Drakenia, is located above the Eye of Drakenia. It is a mountainous area with peaks which barely hit the clouds, and home to an ironhide dragon, Calcite Cliff. Calcite Cliff is the ruler of this area, and leads and controls the White Rimrock dragons which duel 24/7 ramming their heads against walls and/or eachother, sometimes causing wars - as in, bringing others into a 1v1. The terrain is white, sometimes rough, sometimes smooth, but still - its rock, its always rough. Jagged terrain is common on the walls.
Other than that, nothing much is to be said about this area, other than Calcite Cliff being a formidable opponent, therefore being a great dragon buddy to fight alongside you and your teammates, though also being a challenge to overcome, as he is an ironhide dragon - a durable dragon.
Back-horn of Drakenia Edit
Mistfreeze Division Edit
The Mistfreeze Division is a mountainous area dividing the Frigid Plains in two. At the top, you can find vicious monsters such as Coldhunt Wyverns, or a cold dracolich - Bonethorpe.
At ground level, you can find the entrance to the Temple of the Frost Monarch, a cavern built and dug by Mammothmen for the Frost Monarch's Soul to rest, and to be worshipped. The Temple seems to be the source of the cold in the Back-horn of Drakenia.
Frigid Plains Edit
The Frigid Plains' terrain consists of snow, cold grass, and ice by the coasts. Its temperature is warmer than Sibrenia, the same as the Wastelands but now, its cold. In the middle, a series of mountains divides the plains, called the Mistfreeze Division. At the top of those mountains, you can find monsters stronger than those found in the plains. Mammothmen are common in low-altitude peaks at the division. Mammothmen are, as the name says, humanoids with mammoth heads. They worship the Frost Monarch, and have dug and built a temple in the Division for his soul to rest at. Mammothmen are not the only thing you will find in the temple, though; some of them were helped by ice mages to summon more entities to protect the inside, such as an elemental whose sneeze can cause a short blizzard, or coldberuses - ice cerberuses with two heads instead of 3.
The leader of the Mammothmen can be found inside the temple.
Last but not least, the easier to tame monsters: Frozen Windrider Pseuvern, Frostspike Raptor, Glacial Crushmaw, and Gelid Stalwart Drake.
Mid-part of Drakenia Edit
The Primeval Jungle is a dense forest with countless trees, hiding spots, and nature located in the Center Part of Drakenia.
This jungle houses a variety of creatures, but not in power - in looks. Most creatures in this jungle are able to poison their foes.
At the center, you will find the Endureum Hive, home to many monsters who harness the power of Endureum - one of the most durable, tough, hard - materials in the Archaiverse.
Stone towers, tombs, and more.
These ruins, obviously, are covered with moss and creepy critters - spiders, rats.
Tongue of Drakenia - Goldengrasp Sands Edit
This desert is named due to its location in Drakenia, and what it has to offer adventure-wise.
A hybrid of Spineback Wyverns and Sandstorm Wyrms, Deathsand Wyrms, swim through the sands, pulling passing adventurers with their jaws, making the sands bloody red.
Getting to the end - the tip of the tongue of the Archipecontinent of Drakenia - is a challenge, due to surprisingly common sandstorms near the end.
Heatbreath Islands - Magmonium Island Edit
The Magmonium Island is the home of the Burning Dwarves, and Prince K. It is where the main, and first, settlement of the Burning Dwarves is located at: Magmahold Keep.
The name came from the Magmonium Armor, worn by the leader of the Burning Dwarves: King Ignatius.
The Magmonium Armor is worn by Burning Dwarf Kings on times of much need, such as a large-scale invasion, or a war.
Heatbreath Islands - Moltenian Island Edit
The Moltenian Island is a flat island with the same terrain as Magmonium Island: warm, dark red rocks and lava just about anywhere.
In the middle of the island, you will find an unexplored cave.
Vegetation includes Emberwood Trees.
Lowerjaw of Drakenia Edit
Sandjaw Sea Edit
The Sandjaw Sea is a desert mostly located at the Lower Jaw of Drakenia, but it does go to the Tongue of Drakenia, and the start of the Upper Jaw.
It is a desert where respect and disrespect fight eachother daily.
During the night, in this sandy sea, people shake in fear due to childhood stories of a monster which lurks around this area, in the dark. It is said that, once a person and the monster meet, the person will have nightmares with it for days. During the day, the sands are calm, and monsters are territorial - they will not kill on sight.
One monster flying above this sandsea is the Spineback, a wyvern harnessing sand magic - capable of spitting sand to blind its opponent, and conjure sand to form a tornado.
-------------------- Sandsea Haven & Sandsea Bunker --------------------
The Sandsea Haven is a fortress-like town built and protected by adventurers who have survived the Clash of the Devourers. They are sided with the Respected creatures of this desert.
Other than the monsters, there are two bunkers with survivors from the past of the deserts of Drakenia, and adventurers. The main bunker, which is more like a small town, is Sandsea Haven; located in the lower jaw. The other is north from the haven, and is constantly assaulted by undead from Necronia, and monsters from the Primeval Jungle and the Swampland. At the latter bunker, it is a battle between 3 sides, for some reason.
Gemmunian Cave Edit
Also called Gemmed Grotto, Gemmunian is a cavern located in the lower-jaw part of the Drakenia Archipecontinent. In it, you will find many gems on the walls and ceiling. Deeper in the cave, there is a giant amethyst, alongside a diamond "pillar".
Some say these two are blocking something.
Drakenia's Ocean Edit
A few monsters can be found while traveling the seas. Screamers, or Screaming Wyverns, are a common, new species of wyvern uncapable of breathing fire or something else. Instead, they consume air and keep it in their throat bag, and then, release a loud screech, which can be heard from very far away. Frost Screamers' screeches can be heard from everywhere when at the Back-horn of Drakenia.
Forbidden Talon Island Edit
A purple island shaped like a talon. Filled with monsters.
Frigid Talon Island Edit
The Frigid Talon is a floating, giant iceberg shaped like a dragon's talon/claw. It was taken by pirates, but houses a few creatures at the northern half which have migrated from the Frigid Plains, or brought there by pirates.